24 October 2021

The Road to Falkirk - Forces in Motion

Oct 20th 861:
    An army files out of New Orc City. The General Ringo Starr leads the main body West to Gobbiton, to link up with Mayor Grublet Sneeks' forces and march on Falkirk, hitting the city at the South or South-West gate just before sunrise on Oc 30.
    A smaller detachment heads East. Commander Bongo (A half-orc PC) has orders to lead 30 orcs in a night raid on the night of Oct 28. The raiders will attempt to force the East gate, upset the peace, and then flee East into the Desert. All this to soften the ground for the main blow from the West on Oct 30.
    And in Falkirk? Certainly none of the PC's are prepared. Despite the clear and present Goblin Menace, and the recently ambushed Goblin Diplomats (one of whom escaped the trap) the players seem utterly unconcerned. There is at this point very little hope that a last minute discovery of what's afoot prompts a desperate flight to seek aid which arrives just in the nick of time. As happened, honestly and fairly at the last Siege of Falkirk.

    This is not to say that the town is undefended. The Dwarven Centurions Boðvarr, Hundr, and Hroaldr along with three centuries of Dwarven Halberdiers remain in Falkirk at the pleasure of the Dwarf-Lord Grimdalr Stonehelm.
    
Forces:
    Falkirk:
        Dwarven Halberdiers            24 Figures
        Dwarven Heroes                 3
        
    Gobbiton:
        Goblin Swords                   5 Figures
        Goblin Light Crossbows      
    5 Figures
        Goblin Wolf Riders (Plus Mounts) 4 Figures
        Wolves                
          3 Figures
        Ballistae (Plus crew)    
       5
        Light Catapults    (Plus crew)  2
        Bugbears        
                1 Figure
        
    New Orc City:
        Orcish Battle-Axes        
      15 Figures
        Orcish Shortbows        
        6 Figures
        Light Catapults (Plus crew)     3
        Ballistae (Plus crew)     
      3

While the Dwarves should be very effective at melee range, (their halberds are long enough to allow all 8 figures to do damage to an enemy unit) they move slowly. With no ranged support, marching into the teeth of an artillery barrage, the odds seem to favour the attackers.

At any rate, the pieces are in motion, the miniatures are painted, and there's little left to do but wait for the 30th. 

 


Goblin Wolf-riders

Attacking Army

All the Miniatures Laid Out

Dwarven Centurion

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